I've created a 3D mesh using the marching cubes algorithm. The mesh looks fine but I'm having problems getting the transparency and lighting to look good. I think I know why but I don't know how to fix it:
When I use the Draw Style:Face Culling Mode property, if I select 'Cull Front Face' it culls what I consider to be the back face and visa versa.
How do I control what is the front and what is the back face please? Is it an ordering issue?
Thanks in advance,
Martin