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VRML import, center, and rotate critique

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I was hoping to get some input on these VIs.  Is there a better way to do what is listed here?  For optimization I will probably take better advantage of the relative moves and keep track of changes in angles thereby not running as much code and not resetting the transformations.

 

My question is about the method of importing the Mario head VRML, locating it so that the relative rotate code will rotate about his neck, and finally, rotating the head.

 

Is there a way to set the axis for a relative rotate function rather than moving the 3D object?

 

I have attached all of the VIs and made a short youtube showing the program in operation.  Sorry for the focus!

 

http://www.youtube.com/watch?v=TUSKrRla-T4&feature=youtu.be


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